Wednesday 3 October 2012

Maze of the Minotaur Adventure Playtest


Playtester 0 (Violet, aged 4) and I spent an hour last night playing through the Hero Kids premium adventure Maze of the Minotaur.

I've mentioned Maze of the Minotaur briefly before, but this adventure deserves some attention because it's quite different from the game's normal adventures.   Maze of the Minotaur is different because it features a randomly generated maze and randomly generated encounters in the maze.

The maze is generated from a set of over 30 random cavern tiles, so each time the heroes move off the edge of a tile, the GM takes the top tile from the pile and (if it fits) puts it down to extend the maze.   If it doesn't fit, the GM puts it on the bottom of the tile and takes another (rinse, repeat).   The tiles include straight tunnels, t-intersections, crossroads, and corner pieces so there's a huge amount of variety on offer for junior adventurers.

The GM also rolls 3d6 to generate a random encounter for each new tile that the heroes enter.   For example, a roll of 3 (three 1s) gives a rock-fall trap, 11 is an encounter with giant rats, 12 is an encounter the titular minotaur, and any total of 15+ means the heroes discover the minotaur's lair, which is the actual goal of the adventure.

But enough this talk, here are some photos from the session.   Enjoy.




A maze with a minotaur, that's almost as original as Heroes Against Darkness:
Heroes Against Darkness: Downloads.

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